Engaging Secondary Schools

Posted
11th April 2025

Context, Intent and Target Group

Which outcome(s) did it focus on?

  • 3. To have a clear focus on secondary school engagement and transition points

Which expectation(s) did it meet?

  • Using local insight and youth engagement to identify young people and schools that would most benefit from a targeted School Games offer.
  • Developing a case study to show where you have made the most impact against local priorities, and through effective storytelling share your learning locally and nationally.
  • Prioritising resources to implement meaningful youth engagement so young people have a voice and choice of opportunity.
  • Work with schools to maintain and grow their active engagement in School Games.
  • Identify schools that are not engaged and developing strategies to improve this.
  • Planning for and increasing delivery of 60 active minutes for every child.
  • Co-design and deliver a broad and balanced School Games offer that is informed by insight and youth engagement and embeds positive experiences. It is expected that an SGO will facilitate a minimum of 12 targeted inter competitions/events/festivals with clear intent.

Community links

  • Community sports clubs
  • Leisure providers
  • SEND leads / SENCO

Target group

  • Girls
  • Secondary Schools
  • SEND
  • A physical disability (e.g. problems moving around unaided)
  • A cognitive disability (e.g. problems thinking or remembering)
  • A sensory disability (e.g. problems with vision or hearing)
  • A mental health or emotional disability (e.g. problems with mood)
  • A communication or social relationships disability (e.g. autism, Asperger's, ADHD)
  • Targeted Groups of Young People

Contributing regions

  • Hartlepool SGO Area