Posted
11th April 2025
Context, Intent and Target Group
Which outcome(s) did it focus on?
- 3. To have a clear focus on secondary school engagement and transition points
Which expectation(s) did it meet?
- Using local insight and youth engagement to identify young people and schools that would most benefit from a targeted School Games offer.
- Developing a case study to show where you have made the most impact against local priorities, and through effective storytelling share your learning locally and nationally.
- Prioritising resources to implement meaningful youth engagement so young people have a voice and choice of opportunity.
- Work with schools to maintain and grow their active engagement in School Games.
- Identify schools that are not engaged and developing strategies to improve this.
- Planning for and increasing delivery of 60 active minutes for every child.
- Co-design and deliver a broad and balanced School Games offer that is informed by insight and youth engagement and embeds positive experiences. It is expected that an SGO will facilitate a minimum of 12 targeted inter competitions/events/festivals with clear intent.
Community links
- Community sports clubs
- Leisure providers
- SEND leads / SENCO
Target group
- Girls
- Secondary Schools
- SEND
- A physical disability (e.g. problems moving around unaided)
- A cognitive disability (e.g. problems thinking or remembering)
- A sensory disability (e.g. problems with vision or hearing)
- A mental health or emotional disability (e.g. problems with mood)
- A communication or social relationships disability (e.g. autism, Asperger's, ADHD)
- Targeted Groups of Young People